The voice actors, writers, and asset designers all seem to be on the same page and that really comes through as the game establishes itself in the first 20 minutes or so. I was literally on the edge of my seat watching the opening scenes set up the rest of the game. The alternate timeline in which World War 2 appears to have gone very differently, comes together instantly and I felt like I was in a very unique experience right from the get go. Sadly, I think the bad moments stuck with me more than the good ones, and they were punctuated with a very poorly optimized build that had glitch after glitch impeding the experience at every turn that I so desperately wanted to love.Īt first, the game makes an excellent first impression. There were times I was very interested and engaged in the story and world, and there were times where I couldn’t be more bored with long stretches of nothing and frustrated with the astounding lack of optimization and polish, at least in the review build. We Happy Few is a much bigger step into the open world action adventure genre, though, and it ends up being a step that makes the game an experience of harsh ups and downs. All of the anticipation has perhaps brought the game to a hype level that might be more than Compulsion games can realistically match, though, given that they are still a relatively new studio with only one other official release under their belt, 2013’s Contrast, which was good. Back in 2015 when the game was announced, I as well as lots of others were immediately taken aback with the ideas and concepts that the announcement trailer brought forth. It’s been a long time coming but We Happy Few is a finally here.
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